English I kept the previous previews right here, if you're interrested in how it looked before. I mainly used Inkscape (about 120 shapes and 50 gradients), and made some post-process in Gimp (nearly 10 layers, for textures and quick modifications).
Available file format : .ico, .icns, .png, .svg. From 16px to 512px, depending on the format. As usually, source files are also included.
Any suggestion is welcome. Feedbacks are appreciated.
Français Si ça vous intéresse, vous pouvez voir quelques étapes de la création de cette icone ici. J'ai principalement utilisé Inkscape, environ 120 formes et 50 degradés, et j'ai finalisé avec Gimp. environ 10 calques de textures et autres ajustements.
Disponibles en .ico, .icns, .png, et .svg. De 16px à 512px, en fonction du format. Et comme d'habitude, les sources sont fournies.
Toute suggestion est la bienvenue. Commentaires appréciés.
Yeah indeed! And the scalabilty also is really useful, even when working on a picture, say, an icon, that will be used at only one exact size. The ability to really zoom in as far as your computer can, allows great attention on details. Even for the smaller states of icons, - wich will be displayed at only one size, and need to be pixel-perfect - I prefer to work with Inkscape instead of Gimp. Because it's just easier, I have more control on each pixel, especially for complex shapes. In pixmap editors, the selection tools produce lots of aliasing wich is not acceptable on icons smaller than 48px. And because you cannot rely on these tools, you need to do loads of tweakings in order to smooth a shape, or else, you have to manually deal with transparency for each pixel. And if you apply too many effects, it may alter the shape. While in Inkscape, I just have to design the shape. Since it's true vectors, the conversion to pixels is done when I export to bitmap, so there is minimal aliasing, and the several effects that had been applied during the designing process didn't alter any of the shapes (unless it was the effect's purpose). The stroke feature and the cloning also are very useful and time saving, it sometimes is possible in pixmap softwares, but there often is the aliasing issue. Lately, I've started to directly tweak the xml structure of my SVG files. It's a bit time consuming if you tweak the whole.code, but at least the gradients deserve this. It's much easier to deal with 100+ gradients, if they have explicit names instead of "linearGradient1234"
I have not tried tweaking the gradient names in the xml, but I can understand why you do that. If you've ever applied lots of color changes to gradients their names get extremely long. I use Inkscape for all of my logo designs, and cannot see how people would want to design in something other than vector for that type of project. Thanks for the in-detail response of what inkscape is useful for, as I've found out the new trick of XML structuring. I did a to you because your icons are very nice to look at and you've got a nice collection of other stuff as well.